Abstract

Creating and implementing interprofessional (IP) simulations in undergraduate healthcare education fashions opportunities for students to understand their roles in a collaborative team and enhance their confidence (Kleib et al., 2021). Disciplines may coalesce their knowledge, skill sets, and collective evidence-based practice to address multifaceted patient care.

An effective simulation modality to heighten practice readiness is virtual reality (VR) (Phillips et al., 2023). Immersion through a 3D platform provides visualization and interaction in a supposed real world (Cieslowski, 2023) for students to maneuver in while void of distractions. This intense focus facilitates critical thinking and clinical decision-making (Baysan et al., 2023). VR simulation is not bound by place or time, is an alternative to face-to-face simulation, and uses fewer resources (Plotzky et al., 2021).

The purpose of the project was to collaboratively develop three sustainable interdisciplinary VR simulations for undergraduate nursing and social work students and to assess their attitudes towards IP teams and satisfaction/self-confidence in learning upon implementation.

An interdisciplinary faculty team created three VR simulations to capture current themes (sex trafficking, substance abuse, domestic violence/gun violence) each with a nursing and social work perspective. Scenarios were developed into storyboards and filmed in real environments (acute care hospital room, emergency room, group home setting). Actors participated as patients while actual nurses and social workers depicted themselves to create fluid, realistic scenes with humans instead of avatars. Actual human presence and authentic interactions are integral to influence learner engagement (Lavoi et al., 2024).

Junior and senior level nursing and social work students view the VR simulations in both discipline perspectives. Prior to viewing, students complete the SPICE-R2 Instrument to measure perceptions of IP education/collaborative practice (Dominguez, 2015; Nicoteri, 2023). After viewing, students complete an adjusted version of the Student Satisfaction and Self-Confidence in Learning survey. Data collection is ongoing. Early results indicate positive attitudes towards IP teams and satisfaction/self-confidence in learning. To enable a shared understanding of discipline diversity, roles and IP collaboration, the VR simulations must be embedded/scaffolded throughout health professional curriculums (Hayes, 2022).

Notes

References: Baysan, A., Çonoğlu, G., Özkütük, N., & Orgun, F. (2023). Come and see through my eyes: A systematic review of 360-degree video technology in nursing education. Nurse Education Today, 128. https://doi.org /10.1016/j.nedt.2023.105886

Cieslowski, B., Haas, T., Oh, K., Chang, K., & Oetjen, C. (2023). The development and pilot testing of immersive virtual reality simulation training for prelicensure nursing students: A Quasi-experimental study. Clinical Simulation in Nursing, 77, 6-12. doi:10.1016/j.ecns.2023.02.001

Dominguez, D. G., Fike, D. S., MacLaughlin, E. J., & Zorek, J. A. (2015). A comparison of the validity of two instruments assessing health professional student perceptions of interprofessional education and practice. Journal of Interprofessional Care, 29(2), 144–149. https://doi.org/10.3109/13561820.2014.947360

Hayes, C., Power, T., Forrest, G., Ferguson, C., & Lucas, C. (2022, Month). Bouncing off each other: Experiencing interprofessional collaboration through simulation. Clinical Simulation in Nursing, 65, 26-34. https://doi.org/10.1016/j.ecns.2021.12.003.

Kleib, M., Jackman, D., & Duarte-Wisnesky. (2021). Interprofessional simulation to promote teamwork and communication between nursing and respiratory therapy students: A mixed-method research study. Nurse Education Today, 99, 1-6. https://doi.org/10.1016/j.nedt.2021.104816

Lavoie, P., Lapierre, A., Maheu-Cadotte, M.-A., Brien, L.-A., Ledoux, I., & Gosselin, É. (2024). Nursing Students’ Engagement in virtual reality and hybrid simulations: A quasi- experimental study. Clinical Simulation in Nursing, 87.
https://doi-org/10.1016/j.ecns.2023.101496

Nicoteri, J. (2023). Evaluating an interprofessional activity with the SPICE-R2. Journal for Nurse Practitioners,19(9), 104736. http://doi.org/10.1016/j.nurpra.2023.104736

Phillips, J. M., Harper, M. G., & DeVon, H. A. (2023). Virtual reality and screen-based simulation learner outcomes using Kirkpatrick’s evaluation levels: An integrative review. Clinical Simulation in Nursing, 79, 49–60.https://doi-org /10.1016/j.ecns.2023.02.008

Plotzky, C., Lindwedel, U., Sorber, M., Loessl, B., König, P., Kunze, C., Kugler, C., & Meng, M. (2021). Virtual reality simulations in nurse education: A systematic mapping review. Nurse Education Today, 101, 104868. https://doi.org/10.1016/j.nedt.2021.104868

Description

An efficient, cost-effective simulation modality to enhance interprofessional (IP) practice is virtual reality (VR). Three authentic interdisciplinary VR simulations for undergraduate nursing and social work students were created and employed to assess their attitudes towards IP teams and satisfaction/self-confidence in learning upon implementation. Data collection is ongoing. Early results indicate positive attitudes towards IP teams/collaboration and satisfaction/self-confidence in learning.

Author Details

Kathleen Huun, PhD, RN; Linda McQuiston, PhD, RN; Renee Bauer, PhD; Andreas Kummerow, MS

Sigma Membership

Omega Pi

Type

Presentation

Format Type

Text-based Document

Study Design/Type

Other

Research Approach

Other

Keywords:

Virtual Learning, Interprofessional and Interdisciplinary, Simulation, Virtual Reality

Conference Name

36th International Nursing Research Congress

Conference Host

Sigma Theta Tau International

Conference Location

Seattle, Washington, USA

Conference Year

2025

Rights Holder

All rights reserved by the author(s) and/or publisher(s) listed in this item record unless relinquished in whole or part by a rights notation or a Creative Commons License present in this item record.

Review Type

Abstract Review Only: Reviewed by Event Host

Acquisition

Proxy-submission

Click on the above link to access the slide deck.

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Creation, Implementation, and Evaluation of Authentic Virtual Reality Interprofessional Simulations

Seattle, Washington, USA

Creating and implementing interprofessional (IP) simulations in undergraduate healthcare education fashions opportunities for students to understand their roles in a collaborative team and enhance their confidence (Kleib et al., 2021). Disciplines may coalesce their knowledge, skill sets, and collective evidence-based practice to address multifaceted patient care.

An effective simulation modality to heighten practice readiness is virtual reality (VR) (Phillips et al., 2023). Immersion through a 3D platform provides visualization and interaction in a supposed real world (Cieslowski, 2023) for students to maneuver in while void of distractions. This intense focus facilitates critical thinking and clinical decision-making (Baysan et al., 2023). VR simulation is not bound by place or time, is an alternative to face-to-face simulation, and uses fewer resources (Plotzky et al., 2021).

The purpose of the project was to collaboratively develop three sustainable interdisciplinary VR simulations for undergraduate nursing and social work students and to assess their attitudes towards IP teams and satisfaction/self-confidence in learning upon implementation.

An interdisciplinary faculty team created three VR simulations to capture current themes (sex trafficking, substance abuse, domestic violence/gun violence) each with a nursing and social work perspective. Scenarios were developed into storyboards and filmed in real environments (acute care hospital room, emergency room, group home setting). Actors participated as patients while actual nurses and social workers depicted themselves to create fluid, realistic scenes with humans instead of avatars. Actual human presence and authentic interactions are integral to influence learner engagement (Lavoi et al., 2024).

Junior and senior level nursing and social work students view the VR simulations in both discipline perspectives. Prior to viewing, students complete the SPICE-R2 Instrument to measure perceptions of IP education/collaborative practice (Dominguez, 2015; Nicoteri, 2023). After viewing, students complete an adjusted version of the Student Satisfaction and Self-Confidence in Learning survey. Data collection is ongoing. Early results indicate positive attitudes towards IP teams and satisfaction/self-confidence in learning. To enable a shared understanding of discipline diversity, roles and IP collaboration, the VR simulations must be embedded/scaffolded throughout health professional curriculums (Hayes, 2022).