Abstract

Background: The integration of multimedia in clinical settings is rapidly expanding. Animated videos are effective in enhancing clients understanding across diverse health topics (Feeley et al., 2023). The post-COVID-19 era has accelerated the demand for remote health education. It is vital to equip nursing students with the competency to develop engaging animated health education resources (Brown et al., 2020; Risling, 2017). In a postgraduate nursing programme, a blended learning approach featuring micro-modules with animated content and video production workshops was implemented to enhance students’ competency and self-efficacy in nursing informatics.

Methods: A quasi-experimental with pretest-posttest design was employed. Four animated videos were developed to introduce nursing informatics. Video production workshops were conducted, training students to create education videos tailored to their clinical specialties. These workshops covered audio-visual design principles, video editing, and strategies to address the needs of target populations. Perceived competence and self-efficacy in nursing informatics were assessed by the Self-Assessment of Nursing Informatics Competencies Scale (SANICS) and the Digital and Technological Self-Efficacy Scale (Digitech-S), respectively.

Results: A total of 52 students completed the evaluation. Analysis of the SANICS showed a significant increase in overall perceived competency, with scores rising from 68.43 to 81.40 (p < .001). Significant improvements were observed across multiple domains, including basic computer knowledge and skills (36.28 to 42.49; p < .001), applied computer skills (6.94 to 9.55; p < .001), and clinical informatics attitudes (9.72 to 11.11; p = .006). The Digitech-S score increased slightly from 36.13 to 36.35, though not significantly. Repeated measures ANOVA revealed no significant interaction between time and frequency of computer use on perceived competency or self-efficacy.

Conclusions: The blended learning approach effectively showed the pedagogical values of animated content in engaging and equipping students with essential video productions skills. This strategy prepares students for a shift from traditional didactic methods to multimedia health education, enhancing both accessibility and educational impact. It encourages students to transcend conventional knowledge boundaries and embrace innovative, technology-driven approaches to health education.

Notes

References:

Brown, J., Pope, N., Bosco, A. M., Mason, J., & Morgan, A. (2020). Issues affecting nurses' capability to use digital technology at work: An integrative review. Journal of Clinical Nursing, 29(15-16), 2801-2819. https://doi.org/10.1111/jocn.15321

Feeley, T. H., Keller, M., & Kayler, L. (2023). Using Animated Videos to Increase Patient Knowledge: A Meta-Analytic Review. Health Education & Behavior, 50(2), 240-249. https://doi.org/10.1177/10901981221116791

Risling, T. (2017). Educating the nurses of 2025: Technology trends of the next decade. Nurse Education in Practice, 22, 89-92. https://doi.org/10.1016/j.nepr.2016.12.007

Description

A blended learning approach incorporating animated videos and video production workshops was implemented in a postgraduate nursing programme to strengthen students’ competencies and self-efficacy in nursing informatics. A pretest-posttest design revealed significant improvements in perceived competency across multiple domains. This strategy prepares students to transition from traditional methods to multimedia-based health education, enhancing accessibility and learner engagement.

Author Details

Fiona Wing Ki Tang, Phd; Ricky Ahmat, PhD; Winnie Kwok Wei So, PhD; George Pak Kin Yau, MSc; Sally Wai Sze Lo, PhD

Sigma Membership

Pi Iota at-Large

Type

Presentation

Format Type

Text-based Document

Study Design/Type

Quasi-Experimental Study, Other

Research Approach

Quantitative Research

Keywords:

Competence, Teaching and Learning Strategies, Continuing Education, Patient Education, Nursing Informatics

Conference Name

37th International Nursing Research Congress

Conference Host

Sigma Theta Tau International

Conference Location

Toronto, Ontario, Canada

Conference Year

2026

Rights Holder

All rights reserved by the author(s) and/or publisher(s) listed in this item record unless relinquished in whole or part by a rights notation or a Creative Commons License present in this item record. All permission requests should be directed accordingly and not to the Sigma Repository. All submitting authors or publishers have affirmed that when using material in their work where they do not own copyright, they have obtained permission of the copyright holder prior to submission and the rights holder has been acknowledged as necessary.

Review Type

Abstract Review Only: Reviewed by Event Host

Acquisition

Proxy-submission

Date of Issue

2026-07-29

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From Didactic to Digital: Using Animated Videos to Transform Health Education in Nursing Informatics

Toronto, Ontario, Canada

Background: The integration of multimedia in clinical settings is rapidly expanding. Animated videos are effective in enhancing clients understanding across diverse health topics (Feeley et al., 2023). The post-COVID-19 era has accelerated the demand for remote health education. It is vital to equip nursing students with the competency to develop engaging animated health education resources (Brown et al., 2020; Risling, 2017). In a postgraduate nursing programme, a blended learning approach featuring micro-modules with animated content and video production workshops was implemented to enhance students’ competency and self-efficacy in nursing informatics.

Methods: A quasi-experimental with pretest-posttest design was employed. Four animated videos were developed to introduce nursing informatics. Video production workshops were conducted, training students to create education videos tailored to their clinical specialties. These workshops covered audio-visual design principles, video editing, and strategies to address the needs of target populations. Perceived competence and self-efficacy in nursing informatics were assessed by the Self-Assessment of Nursing Informatics Competencies Scale (SANICS) and the Digital and Technological Self-Efficacy Scale (Digitech-S), respectively.

Results: A total of 52 students completed the evaluation. Analysis of the SANICS showed a significant increase in overall perceived competency, with scores rising from 68.43 to 81.40 (p < .001). Significant improvements were observed across multiple domains, including basic computer knowledge and skills (36.28 to 42.49; p < .001), applied computer skills (6.94 to 9.55; p < .001), and clinical informatics attitudes (9.72 to 11.11; p = .006). The Digitech-S score increased slightly from 36.13 to 36.35, though not significantly. Repeated measures ANOVA revealed no significant interaction between time and frequency of computer use on perceived competency or self-efficacy.

Conclusions: The blended learning approach effectively showed the pedagogical values of animated content in engaging and equipping students with essential video productions skills. This strategy prepares students for a shift from traditional didactic methods to multimedia health education, enhancing both accessibility and educational impact. It encourages students to transcend conventional knowledge boundaries and embrace innovative, technology-driven approaches to health education.